Wildmutt

Appearance
Wildmutt appears to be a large orange dog with no eyes, ears, nose, or tail. His posture and movements are also somewhat apelike. His teeth are very defined and stick out of his mouth. Since Wildmutt has no eyes, he uses his sense of smell and hearing to navigate, which are aided by three gill-like nostrils located on each side of his neck.

Powers and Abilities
Wildmutt's main ability is his sense of smell. As he has no eyes, his "vision" is made up of a dull 3D mapping of where his senses originate, similar to a thermograph. Combined with his enhanced hearing, his senses take the form of a radar or sonar, allowing him to still perceive his environment more clearly. His enhanced speed and reaction time allows him to dodge, evade, and counterattack effortlessly with the help of his senses.

Wildmutt can track almost anything and anyone by their scent.

Wildmutt has superhuman strength, as he can rip off the roof of a car with ease. Wildmutt can dig deep craters at a fast speed, even while digging through solid stone ground.

Wildmutt has enhanced agility that allows him to run, jump and climb at an inhuman rate. He is highly acrobatic and gymnastic, with such movements being similar to that of an ape.

Wildmutt is a quadruped, however he is capable of standing on his hind legs, and he can punch, somewhat awkwardly, by doing this. In addition, his feet are prehensile.

Wildmutt also possesses razor sharp teeth and claws.

Weaknesses
Wildmutt can't talk in human languages. Instead, he communicates through a combination of barking and snarling. Due to this, it is extremely difficult for anyone to understand him.

Wildmutt's senses are very sensitive, making him vulnerable to anything that can overwhelm his senses such as a high-pitched sound or a strong smell.

Wildmutt's lack of eyes makes him completely dependent on his other senses.

Season 1

 * Bugging Out (first appearance)
 * Seeing Red
 * Come Alive in the Knight Time
 * Showdown, Part I
 * Showdown, Part II